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	<title>SheaKoshan[dot]Net &#187; Articles</title>
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		<title>First Draft Zombies</title>
		<link>http://sheakoshan.net/2009/10/26/first-draft-zombies/</link>
		<comments>http://sheakoshan.net/2009/10/26/first-draft-zombies/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 19:07:31 +0000</pubDate>
		<dc:creator>Shea</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://sheakoshan.net/?p=318</guid>
		<description><![CDATA[While on the forums, someone asked about turning off their inner editor. It seems like a simple enough thing. You just keep going onwards and don&#8217;t look back until you&#8217;re done. I equated it to zombies, which means now I need to elaborate. When writing the first draft of anything, I&#8217;d suggest never looking back. [...]]]></description>
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		<title>NaNoWriMo Guide</title>
		<link>http://sheakoshan.net/2008/10/15/nanowrimo-guide/</link>
		<comments>http://sheakoshan.net/2008/10/15/nanowrimo-guide/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 00:51:45 +0000</pubDate>
		<dc:creator>Shea</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[nanowrimo]]></category>
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		<guid isPermaLink="false">http://sheakoshan.net/?p=83</guid>
		<description><![CDATA[So Nanowrimo is obviously on my mind a lot right about now. Which means I have started preparing and trying to encourage several other people to join along with me again this year because the experience is wonderful. This year, however, I&#8217;m putting together my own survival guide. For myself and for everyone else so [...]]]></description>
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		<title>Transmedia Storytelling: My perspective</title>
		<link>http://sheakoshan.net/2008/08/07/transmedia-storytelling-my-perspective/</link>
		<comments>http://sheakoshan.net/2008/08/07/transmedia-storytelling-my-perspective/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 23:01:27 +0000</pubDate>
		<dc:creator>Shea</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://sheakoshan.net/?p=166</guid>
		<description><![CDATA[You may already have an inkling of what a transmedia story is. You probably already do if you’ve been paying any attention to television and the new trends of marketing strategies of late. You’re dimly aware that Batman had a physical scavenger hunt wherein they put phones in bowling ball bags and cakes or that [...]]]></description>
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		<title>What I Learned from Phreak615</title>
		<link>http://sheakoshan.net/2008/06/13/what-i-learned-from-phreak615/</link>
		<comments>http://sheakoshan.net/2008/06/13/what-i-learned-from-phreak615/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 22:58:27 +0000</pubDate>
		<dc:creator>Shea</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[media campaign]]></category>

		<guid isPermaLink="false">http://sheakoshan.net/?p=164</guid>
		<description><![CDATA[Okay, since some high profile (for Canada) marketing campaign done in the form of an alternate reality game was released, I figure I should probably take a good look at it and think about it in terms of my project. Things like what I’d do different and how to improve on the design and what [...]]]></description>
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